Find a partner and join us at Dablon Winery for our first ever Euchre tournament! This tournament is limited to 32 guests so please make sure you reserve your spot right away.
Please make reservations for two, since the tournament rotation will be done in pairs. The winners of the tournament will win a Dablon gift certificate.
Date: Thursday, January 28, 2016
Location: Dablon Vineyards
111 W. Shawnee Rd.
Baroda, MI 49101
Please call 269-422-2846 for reservations or email Laura@dablon.com and include your phone number and name of your partner.
This event is limited to 32 guests.
-Each person deals twice
-If the 3 players (non-dealer) do not call trump, the dealer is forced to call trump
-Each person has a score card & keeps track of their own points
-Each table will be numbered and one table will be designated as the head table (winners) The winners stay at the head table and winners move to the right.
-The losing team moves to the next table.
-The team with the most points wins a Dablon gift certificate
The following shows all scoring situations:
Partnership making trump wins 3 or 4 tricks – 1 point
Partnership making trump wins 5 tricks – 2 points
Lone hand wins 3 or 4 tricks – 1 point
Lone hand wins 5 tricks – 4 points
Partnership or lone hand is euchred, opponents score 2 points
The first player or partnership to score 5, 7 or 10 points, as agreed beforehand, wins the game. In the 5-point game, a side is said to be "at the bridge" when it has scored 4 and the opponents have scored 2 or less.
- See more at: http://www.bicyclecards.com/how-to-play/euchre/#sthash.h5Kd6UQC.dpuf
From the shuffled pack spread face down, the players draw cards for partners and first deal. The two players with the two lowest cards play against the two players with the two highest cards. The player with the lowest card deals first. For drawing, the cards rank: K (high), Q, J, 10, 9, 8, 7, A. Players drawing equal cards must draw again. Partners sit opposite each other.
The Shuffle and Cut
The dealer has the right to shuffle last. The pack is cut by the player to the dealer's right. The cut must not leave less than four cards in each packet.
The cards are dealt clockwise, to the left, beginning with the player to the left of the dealer. Each player receives five cards. The dealer may give a round of three at a time, then a round of two at a time, or may give two, then three; but the dealer must adhere to whichever distribution plan he begins with. After the first deal, the deal passes to the player on the dealer's left.
On completing the deal, the dealer places the rest of the pack in the center of the table and turns the top card face up. Should the card turned up be accepted as trump by any player, the dealer has the right to exchange the turned up card for another card in his hand. In practice, the dealer does not take the turned up card into his hand, but leaves it on the pack until it is played; the dealer signifies this exchange by placing his discard face down underneath the pack.
Making the Trump
Beginning with the player to the left of the dealer, each player passes or accepts the turn-up as trump. An opponent of the dealer accepts by saying "I order it up." The partner of the dealer accepts by saying, "I assist." The dealer accepts by making his discard, called "taking it up."
The dealer signifies refusal of the turn-up by removing the card from the top and placing it (face up) partially underneath the pack; this is called "turning it down."
If all four players pass in the first round, each player in turn, starting with the player to the dealer's left, has the option of passing again or of naming the trump suit. The rejected suit may not be named. Declaring the other suit of the same color as the reject is called "making it next"; declaring a suit of opposite color is called "crossing it."
If all four players pass in the second round, the cards are gathered and shuffled, and the next dealer deals. Once the trump is fixed, either by acceptance of the turn-up or by the naming of another suit, the turn-up is rejected, the bidding ends and play begins.
If the player who fixes the trump suit believes it will be to his side's advantage to play without the help of his partner's cards, the player exercises this option by declaring "alone" distinctly at the time of making the trump. This player's partner then turns his cards face down and does not participate in the play.
The opening lead is made by the player to the dealer's left, or if this player's partner is playing alone, it is made by the player across from the dealer. If he can, each player must follow suit to a lead. If unable to follow suit, the player may trump or discard any card. A trick is won by the highest card of the suit led, or, if it contains trumps, by the highest trump. The winner of a trick leads next.